Viktor PennskogViktor Pennskog
Forgetmenots still

Forgetmenots

A short story-driven puzzle game with a theatre-stage aesthetic, built in Unity and released on Steam as a 10-week student team project.

Team
10 students
Duration
10 weeks
Scope
Gameplay programming + tools + systems
Status
Course project (released on Steam)
Overview

Forgetmenots is a narrative puzzle game presented like a stage play. Players move through handcrafted scenes where props, lighting, and timing help guide both interaction and pacing.

Role

Gameplay programmer, one of two programmers on the team. I mainly worked on puzzle systems, designer tools, narration and localization, and settings.

Tech
UnityC#SteamLocalizationEditor tooling
Key contributions
  • Built modular puzzle systems and triggers with clear state handling, so level logic stayed reliable and easy to work with.
  • Created custom inspectors and reusable designer-facing tools to make puzzle setup faster and less error-prone.
  • Implemented a narration system with localization support so story content could be updated without scene-specific code changes.
  • Built the settings system for common player options and more consistent UX.
  • Helped with the Steam release process, including builds, packaging, and getting the project shipped.
What I learned
  • This project taught me a lot about working in a cross-discipline team and keeping development moving under a short deadline.
  • I got better at building tools around actual designer needs
  • It was also my first time being part of shipping a game to Steam, which gave me practical experience from development to release.