Gameplay preview
Forgetmenots
A story-driven puzzle game with a theatre stage aesthetic, built in Unity.
Team
10 students
Duration
10 weeks
Scope
Gameplay + systems
Status
Course project
Overview
Forgetmenots blends narrative puzzles with a stage-set vibe, using light, props, and timing to guide the player through each scene.
Role
Game developer focused on gameplay systems, level flow, and polish.
Tech
UnityC#Steam
Key contributions
- Built core puzzle logic, triggers, and state management in Unity.
- Created the in-game stage sequencing system for scene transitions.
- Collaborated on feel and pacing through rapid prototype loops.
What I learned
- Tuned player guidance with lighting, audio cues, and environment framing.
- Improved iteration speed with editor tooling and debug panels.