Viktor PennskogViktor Pennskog
Gameplay preview
Forgetmenots still

Forgetmenots

A story-driven puzzle game with a theatre stage aesthetic, built in Unity.

Team
10 students
Duration
10 weeks
Scope
Gameplay + systems
Status
Course project
Overview

Forgetmenots blends narrative puzzles with a stage-set vibe, using light, props, and timing to guide the player through each scene.

Role

Game developer focused on gameplay systems, level flow, and polish.

Tech
UnityC#Steam
Key contributions
  • Built core puzzle logic, triggers, and state management in Unity.
  • Created the in-game stage sequencing system for scene transitions.
  • Collaborated on feel and pacing through rapid prototype loops.
What I learned
  • Tuned player guidance with lighting, audio cues, and environment framing.
  • Improved iteration speed with editor tooling and debug panels.