
Hollowstride
A multiplayer voxel sandbox game in Unity with procedural world generation, FishNet networking, and Steam Workshop mod support.
Junior game programmer from Sweden
I'm a junior game programmer from Sweden with experience in Unity, C#, gameplay systems, networking, tools, and procedural generation. I enjoy building systems that are practical to work with, easy to expand, and useful for both players and developers.
My projects include multiplayer games, procedural level generation, voxel-world experiments, Steam integration, editor tools, and released student projects. I'm currently continuing to develop my skills in C++ and Unreal Engine while looking for a junior programming role where I can keep learning and contribute to real game systems.


A multiplayer voxel sandbox game in Unity with procedural world generation, FishNet networking, and Steam Workshop mod support.

A short story-driven puzzle game with a theatre-stage aesthetic, built in Unity and released on Steam as a 10-week student team project.

A 2D co-op game set in a dangerous amusement park, featuring a deterministic, segment-based procedural level generator.

A Unity voxel engine experiment using density fields, marching cubes, and LODs to create smooth terrain.