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Density Voxel Engine
Voxel engine in Unity using density voxels, marching cubes, and LODs for smooth terrain.
Team
2 students
Duration
10 weeks
Scope
Engine + tools
Status
Course project
Overview
Density Voxel Engine explores smooth, editable voxel terrain using density fields and marching cubes, with chunk and octree data structures for efficient streaming and LOD transitions.
Role
Engine developer focusing on terrain, streaming, and tooling.
Tech
UnityC#Marching CubesLODOctrees
Key contributions
- Implemented marching cubes terrain extraction with adjustable resolution.
- Built chunk and octree storage for streaming and LOD blending.
- Added editable terrain tools for sculpting and runtime modification.
What I learned
- Balanced mesh quality with performance using LOD thresholds.
- Compared chunk and octree workflows to reduce memory churn.