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Hollowstride
Solo-developed multiplayer voxel sandbox in Unity focused on procedural generation, multiplayer, and moddability.
UnityC#Cubic Chunks
Game developer & programmer based in Sweden.
I build games that blend expressive art direction with tight, responsive mechanics. I enjoy prototyping quickly, then refining until every detail feels intentional.
Solo-developed multiplayer voxel sandbox in Unity focused on procedural generation, multiplayer, and moddability.
A story-driven puzzle game with a theatre stage aesthetic, built in Unity.
Voxel engine in Unity using density voxels, marching cubes, and LODs for smooth terrain.